Artemis Fowl II (
eternitycoder) wrote2012-08-20 09:51 pm
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[The Institute] [OOC] Application
PLAYER: Serey
ARE YOU AT LEAST 14 YEARS OLD?: Yes (24)
CONTACT: the2ndhunter@gmail.com, kouject @ plurk
PERSONAL JOURNAL: kouject
CHARACTERS PLAYED: N/A
CHARACTER INFORMATION
NAME: Artemis Fowl II
CANON: Artemis Fowl
CANON REFERENCE: http://en.wikipedia.org/wiki/Artemis_Fowl_%28series%29 [General Series Overview]
http://en.wikipedia.org/wiki/Artemis_Fowl_%28novel%29 [Artemis Fowl (first book) Summary]
http://en.wikipedia.org/wiki/Artemis_Fowl:_The_Arctic_Incident [The Arctic Incident (second book) Summary]
http://en.wikipedia.org/wiki/Artemis_Fowl:_The_Eternity_Code [The Eternity Code (third book) Summary]
http://en.wikipedia.org/wiki/Artemis_Fowl:_The_Opal_Deception [The Opal Deception (fourth book) Summary]
http://en.wikipedia.org/wiki/Artemis_Fowl:_The_Lost_Colony [The Lost Colony (fifth book) Summary]
http://en.wikipedia.org/wiki/Artemis_Fowl:_The_Time_Paradox [The Time Paradox (sixth book) Summary]
AGE: 14
GENDER: Male
YEAR IN SCHOOL/FACULTY POSITION: High School 4th Year
APPEARANCE: Artemis has often been compared to a vampire. He's thin, has pale skin (he never spends much time playing outside, obviously), and jet black hair. For a boy of 14, he isn't terribly tall or imposing either—he's 5'2”. Moreover, due to an accident, his left eye is hazel and the right one is dark blue. Artemis also wears Armani suits on a regular basis. He is one weird-looking kid.
Nationality-wise, Artemis is Irish—he speaks with an Irish accent, but doesn't use any Irish slang. In the books, his accent isn't written in, leading me to believe that Artemis speaks business-style English with a light Irish accent.
PERSONALITY: How does one describe Artemis Fowl? Many psychologists have tried and failed, some sent gibbering to their own hospitals…
The key to understanding Artemis’ personality is realizing that he is a boy born out of obligation to his family and role in his family. He is most easily described as a child genius, but while he is extremely gifted intellectually, it has stunted him in other areas. However, instead of recognizing that Artemis himself had no childhood, he scoffed at the things that he believed to be unimportant in the long run and plunged down the path to becoming a criminal mastermind. Which he did, with flying colors. However the books see him meet with obstacles that are not so easily overcome by the methods and life he breathed every day. Artemis Fowl II begins Book One as a twelve-year-old boy with no regard for any life besides his own and his family’s, and ends Book Six having saved countless lives. Still not a big hit at parties, though.
Outwardly, Artemis is the perfect picture of confidence. He smart, he can hatch the perfect plot, and he can get away with whatever he’s scheming. Artemis is worse than a genius—he’s a genius who knows he’s fucking brilliant. Of course, it follows that he would become an extremely arrogant, know-it-all boy with several Swiss bank accounts. He’s got the brains and the means to pull off anything, and it shows. Artemis can afford to act proud and superior to all adults because he has his own confidence backing him up. However, on the inside Artemis is your average teenage boy. All of the fancy vocabulary and graduate-level mathematics form a mask, behind which Artemis hides his failure to interact with people on a normal level. He’s socially inept (due to never once conversing with children his age), awkward when it comes to relationships with other people he doesn’t know very well, protective of his family (Butler, Juliet, Angeline, and Artemis Senior), and sometimes even childish when it comes to having his way. At the end of the second book, Artemis was just then learning to see the people he cares for as equals. At first, Artemis only considered people who were dead (Albert Einstein and des Cartes) as equals, but at the age of 13, he starts to develop friendships and learn about relationships in general.
In his canon, Artemis is the main character and, mostly, the instigator of nearly every major conflict in the series. He starts out kidnapping fairies, then moves on to breaking up goblin triads, and eventually is stirring up trouble just by existing as Artemis Fowl II. Not only is he hated aboveground, but all of fairykind belowground tends to look on him unfavorably as well. Not that he minds very much. He’s not looking to win any popularity contests. He’s just the resident child genius bent on screwing over every single major business he sets his sights on. Exploitation and anything illegal is what he does in his world.
While Artemis was growing up, he was essentially trained to succeed his father in the Fowl family business: high-class crime. Artemis had to be smart. He had to be an adult, there was no time to play with kids his age or bond with his family members. He had to be a smaller, younger version of Artemis Senior as soon as possible. In order to do this, however, he needed to pull off as many feats as possible, be as fearful an adversary as possible. The best way to get what you want in the underworld is for your reputation to precede you, and he is rather good at making it so. He forges famous paintings, writes ‘missing’ Beethoven symphonies, writes psychology books under pseudonyms, steals famous paintings (and of course he has to do it before he turns 15, because the youngest person to steal said painting was 18), and just does all manner of impressive things that a boy his age simply couldn’t begin to undertake. However due to this rigorous training and self-instruction in every discipline under the sun, Artemis’ social growth was, if not stunted, completely non-existent. He could go toe-to-toe with any adult, but could only reference psychology books when faced with someone his own age. Therefore, as soon as Artemis Senior disappeared, Artemis Junior did what he was programmed to do: he continued in his father’s footsteps.
He was ‘the man of the family’ and he had to take care of the family’s assets—which had taken quite a plunge after his father had been pronounced dead. He filled his father’s shoes as quickly as possible, without rhyme or reason. It was the only thing Artemis thought to do. He was treated as an adult at the age of 11, so in his mind, he was one. Once his father disappeared, Artemis wasn’t going to revert back to being a normal boy and go outside and play. He would have been offended at the idea, especially given how he had been raised to not waste his time on things that ultimately didn’t benefit the family business. However once he has his mind set on a goal, that’s that. He’s going to accomplish it no matter what and step on whoever he has to, to get there.
In the more recent books, these scars left by his devotion to being the Fowl heir have been slowly healing. Artemis can’t go back to being a child, it’s impossible. But, he manages to befriend Holly Short and begins to form a team comprised of both humans and fairies. He begins to trust people more and consider the outcomes of his actions. He’s interacting with people, and not driving as many psychologists crazy. And most importantly, he’s helping the fairy People instead of trying to extort them. This was probably the biggest step for Artemis, and the telltale sign of Artemis becoming a more compassionate human being, instead of a rigid Artemis-Senior-Mark-2 robot. He begins to take action on things that ultimately won’t benefit him, but will save his friends. At the end of the fifth book, Artemis’ manservant and closest friend Butler points out that Artemis is sounding like a ‘good guy’—jumping off a building to get a bomb to someplace where it can be disarmed. Artemis really doesn’t have any response to this. He neither confirms nor denies it, he just promises Butler that he’ll come back no matter what. This is nearly a complete 180 from his philosophy in the first book, though his ‘nothing is impossible’ attitude and listing sense of morality towards people he doesn’t care about is still the same. Internally, he changes quite a bit, but his impact on his world is more or less consistent concerning his illegal exploits. He’s brilliant, but also has his own rulebook. He gets what he wants, and everyone else can just stand back.
POWERS/ABILITIES: Easily, Artemis’ biggest strength is his intelligence. He has the highest IQ in Europe, has beat the chess grandmaster in an online tournament, and writes textbooks for every subject from mathematics to psychology. He is scary smart.
However on top of not being very physically fit (he states at one point that he hates ‘running and jumping’), Artemis isn’t exactly socialized for normal-human interaction. When he’s trying to talk to a girl (Minerva) in The Lost Colony, he devolves into math puns and awkward conversation. Butler also states in The Eternity Code that he can’t see Artemis being a very big hit at school dances.
His second biggest weakness is his inability to think very clearly under pressure. In The Eternity Code, when Butler is shot Artemis has under two minutes to think of a plan before Butler dies—and he has trouble coming up with one. He plans brilliantly, but he needs time to think about it, plan for problems, et cetera.
In terms of mutant ability, Artemis is just becoming aware of his own psychic ability. His power has been more or less dormant, however now that he's undergoing puberty Artemis' power is becoming apparent. He has three branches to his general psychic status: telepathy, telekinesis, and psychometry. All of which are causing him problems and he can't fully control.
Artemis' biggest problem lies in his telepathy. It's completely out of control in that it will 'turn on' without his say so and what he hears is mostly unfiltered noise instead of intelligible words (similar to ten or fifteen people shouting at him simultaneously from six inches away). This problem is primarily what prompts him to enter the Xavier Institute to gain control.
The second problem Artemis faces is his volatile telekinesis, which mostly manifests when Artemis' telepathy is spinning out of control. In the past, he's broken a few windows and mirrors while panicking, however he's found he can move objects with about the same mass as his head about ten or twelve feet away from him. But when he's upset or panicked, he doesn't have much control over it. It either doesn't function at all, or overfunctions if the panic/upset is great enough.
The power Artemis has the most control over and gets the most use out of is his psychometry (the ability to gain information about an object or an object's owner by touching it). Probably the only reason Artemis has managed this on his own is because he has more control over approaching an object and whatever information it provides. He knows how to reach into the object and obtain the information he's looking for.
AU HISTORY: Artemis' AU history doesn't deviate very much from his OU history. He's still the son of a rich kingpin in the criminal underworld, and still a virtually unmatched genius. His life consisted of honing his genius and learning to take over his father's place in the underworld—as well as the occasional illegal enterprise here and there, completely unknown to his parents.
However, instead of exploiting fairies, this AU Artemis decided that he would exploit a mutant. Holly Short's personal blog was woefully insecure in terms of passwords, and Artemis hacked right in and learned all of Holly's weaknesses as well as how to contact her friends. He kidnapped Holly and used her weaknesses to keep her contained. Of course, she eventually broke free when her friends laid siege to the Fowl Manor. Artemis barely escaped with his life, and Holly's band of mutant friends didn't want to get any more involved than they already were with Artemis Fowl II.
But when Artemis Senior, previously thought to have died in an accident off the coast of Russia, resurfaced under the care of the Russian mafiya, Artemis sought out Holly's help intentionally because he knew he would need mutant power if he was going to save his father. In exchange for the requested help, Artemis helped Holly uncover and end an uprising of unsatisfied mutants who were planning on launching terrorist attacks across Ireland. Strangely enough, Artemis and Holly came to a bigger understanding of one another, and Holly even saw a spark of decency in Artemis that she didn't expect. Artemis awkwardly suggested they become friends, and Holly cautiously accepted.
And Artemis was a more or less faithful friend. At least, when it came to more personal matters—he used some of the research from Holly's notes and findings on mutants to create a supercomputer he'd been working on. Of course, when Artemis tries to rub it in the face of a high-powered businessman (and anti-mutant supporter), Jon Spiro, Artemis needs Holly's help again to regain the computer and unveil Spiro's crimes against both mutants and non-mutants. This goes mostly well, but Holly only agrees to help Artemis if he submits to a mind-wipe via a mutant contact she has who can manipulate memories. He knows too much concerning Holly and mutant-kind, and is considered a threat. Artemis peacefully agrees, but puts some clues for himself in place to hopefully aid him in remembering.
But Artemis couldn't remain an outsider to the mutant inner-world for long. A very powerful mutant, Opal Koboi, escaped from the high-security vault Artemis had landed her in before rescuing his father in Russia and set out to kill Artemis and Holly. After having his memories reconfigured to where he could at least remember Holly, the two of them ran a veritable gauntlet trying to escape trap after trap set by Opal Koboi. They managed to defeat Opal and nullify her powers by introducing a drug to limit her ability to “connect” to the part of her brain that controls her abilities. Of course, this didn't last long...
However Artemis moved on to his next research project: a strange breed of mutants that had been essentially time-traveling when they became disconnected from the dimension they inhabited. Another human, Minerva Paradizo, was also interested in the ability of inter-dimensional travel, and she and Artemis began a war to study a particular mutant who had become grounded in their dimension. The chase led Artemis into the alternative dimension when he and Holly piggybacked onto the mutant into the alternate dimension. The journey tore him apart and pieced him back together at the end—like data being sent over an internet connection in bytes and then reassembled later. Of course, being that there were so many other beings in the dimensional tunnel at the same time, the reassembly was a bit off. Unknown to Artemis at the time, he shared some of Holly's X-Gene as a result of the dimensional tunnel sharing his and Holly's physical material. After rescuing the mutants trapped in the alternate dimension, the tunnel ripped Artemis and his mutant entourage apart again, and this time Artemis and Holly swapped their left eyes. He had one of her hazel, and she had one of his blue.
Artemis and Holly had one last adventure in time where the both of them traveled back (with the aid of a time-manipulating mutant) to save the last of an endangered lemur Artemis' mother had tried to protect while grieving intensely over Artemis Senior. The entire plot was put into motion by Opal Koboi, who escaped custody yet again and left Artemis with a mother who now knew that Artemis was involved with mutants and the underworld rather closely.
But that adventure was the last Artemis had with Holly before his entire life began to change. The X-Gene in him was beginning to respond to the drastic changes occurring in the young man's body, and Holly had no answers. There were several episodes and outbursts, and Artemis' parents had no idea what to do or who to trust their oldest son to. Holly managed to convince Artemis to attend the Xavier Institute, even if his intellect was far above high school level. She insisted that it would help him with his control problems, as well as keep him away from people he might hurt (his parents and his younger brothers). Promising to watch the Ireland underground, Holly saw Artemis to the airport and he set off in search of both control and knowledge of his strange abilities. It was daunting, given Artemis had never once not been in control...
SAMPLE
1ST PERSON SAMPLE:
[The video starts up—Artemis is looking bored and frustrated.]
Who can explain to me why I am not allowed to live off-campus? I am a published author, a licensed pilot in Ireland, and a chess grandmaster, but somehow keeping my own house or apartment is unthinkable. I am perfectly socialized and responsible, I have yet to be late to a single class. However ultimately useless they may be to my overall education. But how am I to not waste my time on high school literature when the sampling of available reading material is so woefully under my level? You would think that the administration would be all too glad that I wanted to live closer to the public library.
THIRD PERSON SAMPLE:
Artemis slipped casually into his room, setting his briefcase down in its place before shutting the door and removing his blazer. Gingerly, as though there was something alive in it, he carried the blazer over to his bed and lay it down. He sat down on the bed, contemplating it for a moment before reaching hesitantly into the pocket. Using just his fingertips, he dragged a pen out of the pocket, using quick movements until it was laying innocently on the shoulder pad of the jacket.
He tapped his lips with his fingers, considering the pen intensely. Artemis had experimented extensively with his psychometry, but he'd never actually used it to gather information about someone he didn't exactly know. But despite knowing that what he was experiencing was a hormonal reaction to a pretty girl in his advanced calculus theorems class, he still felt a desire to know more about her. Did she like flowers? Fancy chocolates? Cashmere sweaters?
Exhaling hard in an attempt to relax, Artemis slowly picked up the pen and reached into it. Feeling it out, seeing the actions associated with it. There were class notes, and the feeling of her teeth on the end which made Artemis blush slightly, and call numbers at the library and—yes! A phone number! Being handed to...
An older young man at a fast food restaurant. Artemis opened his eyes and frowned at the pen as though it had done him some great personal wrong.